21 lines
877 B
INI
21 lines
877 B
INI
[/Script/UnrealEd.WorldPartitionConvertCommandlet]
|
|
EditorHashClass=Class'/Script/Engine.WorldPartitionEditorSpatialHash'
|
|
RuntimeHashClass=Class'/Script/Engine.WorldPartitionRuntimeSpatialHash'
|
|
bConvertActorsNotReferencedByLevelScript=True
|
|
WorldOrigin=(X=0.000000,Y=0.000000,Z=0.000000)
|
|
WorldExtent=(X=1048576.000000,Y=1048576.000000,Z=1048576.000000)
|
|
HLODLayerAssetsPath=
|
|
DefaultHLODLayerName=
|
|
FoliageTypePath=/Game/FoliageTypes
|
|
LandscapeGridSize=4
|
|
|
|
[/Script/Engine.WorldPartitionEditorSpatialHash]
|
|
CellSize=12800
|
|
WorldImage=None
|
|
WorldImageTopLeftW=(X=0.000000,Y=0.000000)
|
|
WorldImageBottomRightW=(X=0.000000,Y=0.000000)
|
|
|
|
[/Script/Engine.WorldPartitionRuntimeSpatialHash]
|
|
Grids=(GridName="MainGrid",CellSize=12800,LoadingRange=25600.000000,bBlockOnSlowStreaming=False,Priority=0,DebugColor=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),bClientOnlyVisible=False,HLODLayer=None)
|
|
|