Added MAE Beech Forest Plugin
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Content/MAEBeechForest/BP/Water/BP_Water.uasset
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Content/MAEBeechForest/BP/Water/BP_Water.uasset
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Content/MAEBeechForest/BP/Wind/BP_GlobalWind.uasset
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Content/MAEBeechForest/Maps/Demo.ini
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Content/MAEBeechForest/Maps/Demo.ini
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[/Script/UnrealEd.WorldPartitionConvertCommandlet]
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EditorHashClass=Class'/Script/Engine.WorldPartitionEditorSpatialHash'
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RuntimeHashClass=Class'/Script/Engine.WorldPartitionRuntimeSpatialHash'
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bConvertActorsNotReferencedByLevelScript=True
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WorldOrigin=(X=0.000000,Y=0.000000,Z=0.000000)
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WorldExtent=(X=1048576.000000,Y=1048576.000000,Z=1048576.000000)
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HLODLayerAssetsPath=
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DefaultHLODLayerName=
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FoliageTypePath=/Game/FoliageTypes
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LandscapeGridSize=4
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[/Script/Engine.WorldPartitionEditorSpatialHash]
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CellSize=12800
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WorldImage=None
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WorldImageTopLeftW=(X=0.000000,Y=0.000000)
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WorldImageBottomRightW=(X=0.000000,Y=0.000000)
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[/Script/Engine.WorldPartitionRuntimeSpatialHash]
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Grids=(GridName="MainGrid",CellSize=12800,LoadingRange=25600.000000,bBlockOnSlowStreaming=False,Priority=0,DebugColor=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),bClientOnlyVisible=False,HLODLayer=None)
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Content/MAEBeechForest/Maps/LayerInfos/Auto_LYR_LayerInfo.uasset
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Content/MAEBeechForest/Maps/LayerInfos/Auto_LYR_LayerInfo.uasset
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Content/MAEBeechForest/Maps/Overview.umap
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Content/MAEBeechForest/Maps/Overview.umap
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Content/MAEBeechForest/Maps/Showcase.umap
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Content/MAEBeechForest/Maps/Showcase.umap
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Content/MAEBeechForest/Materials/Fog/MI_Fog.uasset
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Content/MAEBeechForest/Materials/Fog/MI_Fog.uasset
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Content/MAEBeechForest/Materials/Fog/M_Fog.uasset
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Content/MAEBeechForest/Materials/Fog/M_Fog.uasset
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Content/MAEBeechForest/Materials/Foliages/M_Nature.uasset
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Content/MAEBeechForest/Materials/Foliages/M_Nature.uasset
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Content/MAEBeechForest/Materials/Foliages/M_Nature_Tile.uasset
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Content/MAEBeechForest/Materials/Foliages/M_Nature_Tile.uasset
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Content/MAEBeechForest/Materials/Foliages/M_Vegetations.uasset
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Content/MAEBeechForest/Materials/Foliages/M_Vegetations.uasset
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Content/MAEBeechForest/Materials/Functions/MF_Roughness.uasset
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Content/MAEBeechForest/Materials/Functions/MF_Roughness.uasset
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Content/MAEBeechForest/Materials/Functions/MF_Wind.uasset
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Content/MAEBeechForest/Materials/Functions/MF_Wind.uasset
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Content/MAEBeechForest/Materials/Functions/MPC_GlobalWind.uasset
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Content/MAEBeechForest/Materials/Functions/MPC_GlobalWind.uasset
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Content/MAEBeechForest/Materials/Impostor/M_Impostor.uasset
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Content/MAEBeechForest/Materials/Impostor/M_Impostor.uasset
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Content/MAEBeechForest/Materials/Meshes/Grass/MI_Grass_a.uasset
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Content/MAEBeechForest/Materials/Meshes/Grass/MI_Grass_a.uasset
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