added dmx light fixtures and applying texture on light from scene capture
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@@ -113,3 +113,56 @@ DefaultFrameRate=(Numerator=24,Denominator=1)
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[/Script/NDIIO.NDIIOPluginSettings]
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bBeginBroadcastOnPlay=True
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[/Script/DMXProtocol.DMXProtocolSettings]
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+OutputPortConfigs=(PortName="OutputPort1",ProtocolName="Art-Net",CommunicationType=Broadcast,bAutoCompleteDeviceAddressEnabled=False,AutoCompleteDeviceAddress="192.*",DeviceAddress="10.3.3.31",DestinationAddress="None",DestinationAddresses=((DestinationAddressString="10.3.3.255")),bLoopbackToEngine=False,LocalUniverseStart=1,NumUniverses=1,ExternUniverseStart=1,bIsExternUnivereStartEditable=False,Priority=100,Delay=0.000000,DelayFrameRate=(Numerator=25,Denominator=1),PortGuid=113BD0304F0500A965A6E5A0ECC5D52F)
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SendingRefreshRate=44
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+FixtureCategories=Other
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+FixtureCategories=Strobe
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+FixtureCategories=Moving Mirror
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+FixtureCategories=Moving Head
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+FixtureCategories=Matrix/Pixel Bar
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+FixtureCategories=Static
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+Attributes=(Name="NumBeams",Keywords="")
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+Attributes=(Name="Angle",Keywords="")
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+Attributes=(Name="Temperature",Keywords="")
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+Attributes=(Name="Launch",Keywords="")
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+Attributes=(Name="Burst",Keywords="")
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+Attributes=(Name="ModeStartStop",Keywords="")
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+Attributes=(Name="Prism",Keywords="")
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+Attributes=(Name="CIE_Y",Keywords="")
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+Attributes=(Name="CIE_X",Keywords="")
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+Attributes=(Name="FanMode",Keywords="")
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+Attributes=(Name="HSB_Brightness",Keywords="")
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+Attributes=(Name="HSB_Saturation",Keywords="")
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+Attributes=(Name="HSB_Hue",Keywords="")
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+Attributes=(Name="Color XF",Keywords="")
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+Attributes=(Name="Tint",Keywords="")
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+Attributes=(Name="CTC",Keywords="")
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+Attributes=(Name="Reset",Keywords="FixtureReset, FixtureGlobalReset, GlobalReset")
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+Attributes=(Name="Frost",Keywords="")
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+Attributes=(Name="Effects",Keywords="Effect, Macro, Effects")
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+Attributes=(Name="Shaper Rotation",Keywords="ShaperRot")
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+Attributes=(Name="Color Rotation",Keywords="ColorWheelSpin")
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+Attributes=(Name="Gobo Wheel Rotate",Keywords="GoboWheelSpin, GoboWheelRotate")
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+Attributes=(Name="Gobo Spin",Keywords="GoboSpin")
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+Attributes=(Name="Gobo",Keywords="GoboWheel, Gobo1")
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+Attributes=(Name="Iris",Keywords="")
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+Attributes=(Name="Focus",Keywords="")
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+Attributes=(Name="Zoom",Keywords="")
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+Attributes=(Name="Tilt",Keywords="")
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+Attributes=(Name="Shutter",Keywords="Strobe")
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+Attributes=(Name="Pan",Keywords="")
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+Attributes=(Name="Dimmer",Keywords="Intensity, Strength, Brightness")
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+Attributes=(Name="Amber",Keywords="ColorAdd_A")
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+Attributes=(Name="White",Keywords="ColorAdd_W")
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+Attributes=(Name="Yellow",Keywords="ColorAdd_Y, ColorSub_Y")
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+Attributes=(Name="Magenta",Keywords="ColorAdd_M, ColorSub_M")
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+Attributes=(Name="Cyan",Keywords="ColorAdd_C, ColorSub_C")
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+Attributes=(Name="Blue",Keywords="ColorAdd_B")
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+Attributes=(Name="Green",Keywords="ColorAdd_G")
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+Attributes=(Name="Red",Keywords="ColorAdd_R")
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+Attributes=(Name="Color",Keywords="ColorWheel, Color1")
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bDefaultSendDMXEnabled=True
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bDefaultReceiveDMXEnabled=False
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bAllFixturePatchesReceiveDMXInEditor=True
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Content/NewDMXControlConsole.uasset
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Content/NewDMXControlConsole.uasset
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Content/TheStudio/DMX/LS_DMX.uasset
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Content/TheStudio/DMX/LS_DMX.uasset
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Content/TheStudio/DMX/NewDMXPixelMapping.uasset
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Content/TheStudio/DMX/NewDMXPixelMapping.uasset
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Content/TheStudio/DMX/Remote_DMX.uasset
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Content/TheStudio/DMX/Remote_DMX.uasset
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Content/TheStudio/DMX/RenderTargetForDMX.uasset
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Content/TheStudio/DMX/RenderTargetForDMX.uasset
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Content/TheStudio/DMX/StudioDMXLibrary.uasset
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Content/TheStudio/DMX/StudioDMXLibrary.uasset
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@@ -441,6 +441,22 @@
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{
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"Name": "VPxDecoderElectra",
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"Enabled": true
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},
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{
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"Name": "DMXFixtures",
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"Enabled": true
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},
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{
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"Name": "DMXDisplayCluster",
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"Enabled": true
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},
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{
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"Name": "DMXControlConsole",
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"Enabled": true
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},
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{
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"Name": "RemoteControlProtocolDMX",
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"Enabled": true
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}
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]
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}
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