Files
DEV_TheStudio_Plugin/Content/MAEBeechForest/Maps/Demo.ini
2025-10-21 09:11:23 +03:00

21 lines
877 B
INI

[/Script/UnrealEd.WorldPartitionConvertCommandlet]
EditorHashClass=Class'/Script/Engine.WorldPartitionEditorSpatialHash'
RuntimeHashClass=Class'/Script/Engine.WorldPartitionRuntimeSpatialHash'
bConvertActorsNotReferencedByLevelScript=True
WorldOrigin=(X=0.000000,Y=0.000000,Z=0.000000)
WorldExtent=(X=1048576.000000,Y=1048576.000000,Z=1048576.000000)
HLODLayerAssetsPath=
DefaultHLODLayerName=
FoliageTypePath=/Game/FoliageTypes
LandscapeGridSize=4
[/Script/Engine.WorldPartitionEditorSpatialHash]
CellSize=12800
WorldImage=None
WorldImageTopLeftW=(X=0.000000,Y=0.000000)
WorldImageBottomRightW=(X=0.000000,Y=0.000000)
[/Script/Engine.WorldPartitionRuntimeSpatialHash]
Grids=(GridName="MainGrid",CellSize=12800,LoadingRange=25600.000000,bBlockOnSlowStreaming=False,Priority=0,DebugColor=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),bClientOnlyVisible=False,HLODLayer=None)