Clearing up plugin issues
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92
Plugins/NDIIO/Source/Editor/NDIIOEditor.Build.cs
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92
Plugins/NDIIO/Source/Editor/NDIIOEditor.Build.cs
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/*
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Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
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This file and its use within a Product is bound by the terms of NDI SDK license that was provided
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as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
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*/
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class NDIIOEditor : ModuleRules
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{
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public NDIIOEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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#if UE_5_2_OR_LATER
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IWYUSupport = IWYUSupport.Full;
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#else
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bEnforceIWYU = true;
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#endif
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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#region Public Includes
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if (Directory.Exists(Path.Combine(ModuleDirectory, "Public")))
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{
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PublicIncludePaths.AddRange(new string[] {
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// ... add public include paths required here ...
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Path.Combine(ModuleDirectory, "Public" ),
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});
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}
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PublicDependencyModuleNames.AddRange(new string[] {
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"Engine",
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"Core",
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"CoreUObject"
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});
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#endregion
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if (Target.bBuildEditor == true)
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{
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#region Private Includes
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if (Directory.Exists(Path.Combine(ModuleDirectory, "Private")))
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{
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PrivateIncludePaths.AddRange(new string[] {
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// ... add other private include paths required here ...
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Path.Combine(ModuleDirectory, "Private" ),
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Path.Combine(ModuleDirectory, "../Core/Private"),
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});
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}
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#endregion
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PrivateIncludePathModuleNames.AddRange(new string[] {
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"AssetTools",
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"TargetPlatform",
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Projects",
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"UnrealEd",
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"AssetTools",
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"MaterialUtilities",
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"Renderer",
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"RenderCore",
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"PlacementMode",
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"CinematicCamera",
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"RHI",
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"Slate",
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"SlateCore",
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"UMG",
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"ImageWrapper",
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"Media",
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"MediaAssets",
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"MediaUtils",
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"AssetTools",
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"TargetPlatform",
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"PropertyEditor",
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"DetailCustomizations",
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"EditorStyle",
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"NDIIO"
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});
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}
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}
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}
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