Files
DEV_TheStudio_Plugin/Plugins/NDIIO/Source/Editor/NDIIOEditor.Build.cs
2025-09-05 15:58:28 +03:00

93 lines
1.9 KiB
C#

/*
Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
This file and its use within a Product is bound by the terms of NDI SDK license that was provided
as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
*/
using System;
using System.IO;
using UnrealBuildTool;
public class NDIIOEditor : ModuleRules
{
public NDIIOEditor(ReadOnlyTargetRules Target) : base(Target)
{
#if UE_5_2_OR_LATER
IWYUSupport = IWYUSupport.Full;
#else
bEnforceIWYU = true;
#endif
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
#region Public Includes
if (Directory.Exists(Path.Combine(ModuleDirectory, "Public")))
{
PublicIncludePaths.AddRange(new string[] {
// ... add public include paths required here ...
Path.Combine(ModuleDirectory, "Public" ),
});
}
PublicDependencyModuleNames.AddRange(new string[] {
"Engine",
"Core",
"CoreUObject"
});
#endregion
if (Target.bBuildEditor == true)
{
#region Private Includes
if (Directory.Exists(Path.Combine(ModuleDirectory, "Private")))
{
PrivateIncludePaths.AddRange(new string[] {
// ... add other private include paths required here ...
Path.Combine(ModuleDirectory, "Private" ),
Path.Combine(ModuleDirectory, "../Core/Private"),
});
}
#endregion
PrivateIncludePathModuleNames.AddRange(new string[] {
"AssetTools",
"TargetPlatform",
});
PrivateDependencyModuleNames.AddRange(new string[] {
"Projects",
"UnrealEd",
"AssetTools",
"MaterialUtilities",
"Renderer",
"RenderCore",
"PlacementMode",
"CinematicCamera",
"RHI",
"Slate",
"SlateCore",
"UMG",
"ImageWrapper",
"Media",
"MediaAssets",
"MediaUtils",
"AssetTools",
"TargetPlatform",
"PropertyEditor",
"DetailCustomizations",
"EditorStyle",
"NDIIO"
});
}
}
}