Added ndi receiver and sdi outputs

This commit is contained in:
mchara40
2025-08-25 13:16:29 +03:00
parent 11b8be19f6
commit d046828313
125 changed files with 14757 additions and 0 deletions

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/*
Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
This file and its use within a Product is bound by the terms of NDI SDK license that was provided
as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
*/
#pragma once
#include <CoreMinimal.h>
#include <Factories/Factory.h>
#include <UObject/Object.h>
#include "NDIMediaReceiverFactory.generated.h"
/**
Factory Class used to create assets via content browser for NDI Receiver objects
*/
UCLASS()
class NDIIOEDITOR_API UNDIMediaReceiverFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
virtual FText GetDisplayName() const override;
virtual uint32 GetMenuCategories() const override;
virtual bool ShouldShowInNewMenu() const override { return true; }
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
};

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/*
Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
This file and its use within a Product is bound by the terms of NDI SDK license that was provided
as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
*/
#pragma once
#include <CoreMinimal.h>
#include <Factories/Factory.h>
#include <UObject/Object.h>
#include "NDIMediaSenderFactory.generated.h"
/**
Factory Class used to create assets via content browser for NDI Sender objects
*/
UCLASS()
class NDIIOEDITOR_API UNDIMediaSenderFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
virtual FText GetDisplayName() const override;
virtual uint32 GetMenuCategories() const override;
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
};

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/*
Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
This file and its use within a Product is bound by the terms of NDI SDK license that was provided
as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
*/
#pragma once
#include <CoreMinimal.h>
#include <Factories/Factory.h>
#include <UObject/Object.h>
#include "NDIMediaSoundWaveFactory.generated.h"
/**
Factory Class used to create assets via content browser for NDI Sound Wave objects
*/
UCLASS()
class NDIIOEDITOR_API UNDIMediaSoundWaveFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
virtual FText GetDisplayName() const override;
virtual uint32 GetMenuCategories() const override;
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
};

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/*
Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
This file and its use within a Product is bound by the terms of NDI SDK license that was provided
as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
*/
#pragma once
#include <CoreMinimal.h>
#include <Factories/Factory.h>
#include <UObject/Object.h>
#include "NDIMediaTexture2DFactory.generated.h"
/**
Factory Class used to create assets via content browser for NDI Texture2D objects
*/
UCLASS()
class NDIIOEDITOR_API UNDIMediaTexture2DFactory : public UFactory
{
GENERATED_UCLASS_BODY()
public:
virtual FText GetDisplayName() const override;
virtual uint32 GetMenuCategories() const override;
virtual UObject* FactoryCreateNew(UClass* InClass, UObject* InParent, FName InName, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
};