Initial commit
This commit is contained in:
9
Config/DefaultEditor.ini
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9
Config/DefaultEditor.ini
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@@ -0,0 +1,9 @@
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[/Script/UnrealEd.LevelEditorViewportSettings]
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bInvertMiddleMousePan=True
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bTransparentBoxSelection=True
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bUseDistanceScaledCameraSpeed=True
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[ContentBrowser]
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ContentBrowserTab1.SourcesExpanded=True
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17
Config/DefaultEditorSettings.ini
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17
Config/DefaultEditorSettings.ini
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@@ -0,0 +1,17 @@
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[/Script/VREditor.VRModeSettings]
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bEnableAutoVREditMode=False
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bAutokeySequences=True
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InteractorHand=Right
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bShowWorldMovementGrid=False
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bShowWorldMovementPostProcess=False
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bShowWorldScaleProgressBar=True
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UIBrightness=1.500000
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GizmoScale=0.800000
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DoubleClickTime=0.250000
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TriggerPressedThreshold_Vive=0.330000
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TriggerPressedThreshold_Rift=0.500000
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bScaleWorldWithDynamicPivot=True
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bAllowSimultaneousWorldScalingAndRotation=True
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151
Config/DefaultEngine.ini
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151
Config/DefaultEngine.ini
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@@ -0,0 +1,151 @@
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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; quality settings
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.RendererSettings]
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; exposure control and tone mapping settings
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r.Tonemapper.Sharpen=2
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.Bloom=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.HighlightContrastScale=1.0
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=1.0
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r.DefaultFeature.MotionBlur=False
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r.SceneRenderTargetResizeMethod=2
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; dynamic gi settings
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r.LightPropagationVolume=0
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; quality settings
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r.ReflectionCaptureResolution=2048
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r.AllowStaticLighting=True
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r.HighResScreenshotDelay=8
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r.DefaultBackBufferPixelFormat=4
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r.AllowGlobalClipPlane=False
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r.GBufferFormat=3
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; shader settings
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r.PostProcessing.PropagateAlpha=1
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.DefaultFeature.LensFlare=True
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r.ClearCoatNormal=False
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.SkinCache.CompileShaders=True
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r.RayTracing=True
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r.Shadow.Virtual.Enable=1
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[/Script/EngineSettings.GameMapsSettings]
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;defines what level to be loaded by default in the editor and at playback time
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EditorStartupMap=/Game/Main.Main
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EditorStartupMap=/Game/Main.Main
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[/Script/UnrealEd.UnrealEdEngine]
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; Remove Engine Template maps
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-TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/VR-Basic.VR-Basic',Map="/Engine/Maps/Templates/VR-Basic")
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; Allows for Hardware Accelerated Video Decoding
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[/Script/WmfMediaFactory.WmfMediaSettings]
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AllowNonStandardCodecs=True
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HardwareAcceleratedVideoDecoding=True
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LowLatency=False
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NativeAudioOut=False
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; Adds Virtual Scouting Widget for VR Scouting
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[/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings]
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VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C
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FlightSpeed=0.500000
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GripNavSpeed=0.250000
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bUseMetric=False
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bUseTransformGizmo=False
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bUseGripInertiaDamping=True
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InertiaDamping=0.950000
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bIsHelperSystemEnabled=True
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ScoutingSubsystemEdititorUtilityActorClassPath=/VirtualProductionUtilities/VirtualProductionHelpers.VirtualProductionHelpers_C
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; Enables WebControl API
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WebControl.EnableServerOnStartup=1
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;Adds Remote Session for Vcam
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[RemoteSession]
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+Channels=(Name=FRemoteSessionFrameBufferChannel,Mode=Write)
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+Channels=(Name=FRemoteSessionInputChannel,Mode=Read)
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+Channels=(Name=FRemoteSessionXRTrackingChannel,Mode=Read)
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; Setup for Multiuser
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[/Script/Concert.ConcertClientConfig]
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bIsHeadless=False
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bInstallEditorToolbarButton=True
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bAutoConnect=False
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DefaultServerURL=
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DefaultSessionName=
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DefaultSessionToRestore=
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DefaultSaveSessionAs=
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ClientSettings=(DisplayName="",AvatarColor=(R=1.000000,G=1.000000,B=1.000000,A=1.000000),DesktopAvatarActorClass=/ConcertSyncClient/DesktopPresence.DesktopPresence_C,VRAvatarActorClass=/ConcertSyncClient/VRPresence.VRPresence_C,DiscoveryTimeoutSeconds=5,SessionTickFrequencySeconds=1,LatencyCompensationMs=0.000000,Tags=)
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EndpointSettings=(bEnableLogging=False,PurgeProcessedMessageDelaySeconds=30,RemoteEndpointTimeoutSeconds=60)
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; Setup for Ndisplay
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[/Script/DisplayClusterEditor.DisplayClusterEditorSettings]
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bEnabled=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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-TargetedRHIs=SF_VULKAN_SM5
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+TargetedRHIs=SF_VULKAN_SM6
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ME_BlankBP",NewGameName="/Script/VPTemplate")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ME_BlankBP",NewGameName="/Script/VPTemplate")
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TimecodeProviderClassName=/Game/TheStudio/Media/Sync/DanteAudioTimecodeProvider.DanteAudioTimecodeProvider_C
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GenerateDefaultTimecodeFrameRate=(Numerator=25,Denominator=1)
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CustomTimeStepClassName=/Game/TheStudio/Media/Sync/TestBlackmagic.TestBlackmagic_C
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bGenerateDefaultTimecode=True
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bSmoothFrameRate=True
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bUseFixedFrameRate=True
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FixedFrameRate=25.000000
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=535ACFBC4221366775230DB093F16EEB
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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23
Config/DefaultGame.ini
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23
Config/DefaultGame.ini
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@@ -0,0 +1,23 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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bUseBorderlessWindow=True
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ProjectID=59FCA5EC424A54D5421213B1B85602B4
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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[SectionsToSave]
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+Section=StartupActions
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[/Script/MediaFrameworkUtilities.MediaProfileSettings]
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bApplyInCommandlet=False
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+MediaSourceProxy=/Game/TheStudio/Media/Proxies/ProxyMediaSource_CineCamera.ProxyMediaSource_CineCamera
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+MediaOutputProxy=/Game/TheStudio/Media/Proxies/ProxyMediaOutput_Monitor.ProxyMediaOutput_Monitor
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+MediaOutputProxy=/Game/TheStudio/Media/Proxies/ProxyMediaOutput_Multiview.ProxyMediaOutput_Multiview
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StartupMediaProfile=/Game/TheStudio/Media/Profiles/MediaProfile_Production.MediaProfile_Production
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[/Script/LiveLink.LiveLinkSettings]
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DefaultLiveLinkPreset=/Game/TheStudio/Presets/LiveLinkhubPreset.LiveLinkhubPreset
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88
Config/DefaultInput.ini
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88
Config/DefaultInput.ini
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@@ -0,0 +1,88 @@
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bF11TogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
bCaptureMouseOnLaunch=True
|
||||
bEnableLegacyInputScales=True
|
||||
bEnableMotionControls=True
|
||||
bFilterInputByPlatformUser=False
|
||||
bEnableInputDeviceSubsystem=True
|
||||
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||
bEnableDynamicComponentInputBinding=True
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
bEnableGestureRecognizer=False
|
||||
bUseAutocorrect=False
|
||||
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||
DefaultViewportMouseLockMode=LockOnCapture
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
22
Config/DefaultLightmass.ini
Normal file
22
Config/DefaultLightmass.ini
Normal file
@@ -0,0 +1,22 @@
|
||||
; These are tweaked defaults for various lightmass solver and export settings
|
||||
; Artist oriented lightmass settings are in the editor UI
|
||||
; Documentation for all of these is in UnrealLightmass / Public / SceneExport.h
|
||||
; This ini is reloaded every time a lighting build begins, no need to restart
|
||||
|
||||
; Warning: overwriting this file with an old version will cause the editor to crash. This file must be in sync with the editor executable.
|
||||
; Instead, create a DefaultLightmass.ini in your project and override just the values you need, then the overrides will continue to work on version upgrades.
|
||||
; https://docs.unrealengine.com/latest/INT/Programming/Basics/ConfigurationFiles/
|
||||
;
|
||||
; For example, in your project's Config/DefaultLightmass.ini:
|
||||
; [DevOptions.PrecomputedDynamicObjectLighting]
|
||||
; SurfaceLightSampleSpacing=400
|
||||
|
||||
[DevOptions.StaticLightingSettings]
|
||||
bCompressLightmaps=False
|
||||
NumIndirectLightingBounces=5
|
||||
NumSkyLightingBounces=5
|
||||
IndirectLightingSmoothness=0.9
|
||||
IndirectLightingQuality=2.0
|
||||
|
||||
[DevOptions.StaticLightingSceneConstants]
|
||||
StaticLightingLevelScale=0.5
|
||||
13
Config/DefaultVirtualProductionUtilities.ini
Normal file
13
Config/DefaultVirtualProductionUtilities.ini
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
[/Script/VPUtilitiesEditor.VPUtilitiesEditorSettings]
|
||||
VirtualScoutingUI=/VirtualProductionUtilities/Editor/VirtualScoutingWidget.VirtualScoutingWidget_C
|
||||
FlightSpeed=0.500000
|
||||
GripNavSpeed=0.250000
|
||||
bUseMetric=False
|
||||
bUseTransformGizmo=False
|
||||
bUseGripInertiaDamping=True
|
||||
InertiaDamping=0.950000
|
||||
bIsHelperSystemEnabled=True
|
||||
ScoutingSubsystemEdititorUtilityActorClassPath=/VirtualProductionUtilities/VirtualProductionHelpers.VirtualProductionHelpers_C
|
||||
|
||||
|
||||
5
Config/Tags/VPRoles.ini
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5
Config/Tags/VPRoles.ini
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@@ -0,0 +1,5 @@
|
||||
[/Script/GameplayTags.GameplayTagsList]
|
||||
GameplayTagList=(Tag="3D Artist",DevComment="")
|
||||
GameplayTagList=(Tag="nDisplay",DevComment="")
|
||||
GameplayTagList=(Tag="Primary",DevComment="")
|
||||
|
||||
6
Config/Windows/WindowsEngine.ini
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6
Config/Windows/WindowsEngine.ini
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@@ -0,0 +1,6 @@
|
||||
[/Script/Engine.Engine]
|
||||
GameEngine=/Script/DisplayCluster.DisplayClusterGameEngine
|
||||
UnrealEdEngine=/Script/DisplayClusterEditor.DisplayClusterEditorEngine
|
||||
GameViewportClientClassName=/Script/DisplayCluster.DisplayClusterViewportClient
|
||||
|
||||
|
||||
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