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Plugins/NDIIO/Source/ThirdParty/NDI/Includes/Processing.NDI.Routing.h
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Plugins/NDIIO/Source/ThirdParty/NDI/Includes/Processing.NDI.Routing.h
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#pragma once
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// NOTE : The following MIT license applies to this file ONLY and not to the SDK as a whole. Please review
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// the SDK documentation for the description of the full license terms, which are also provided in the file
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// "NDI License Agreement.pdf" within the SDK or online at http://ndi.link/ndisdk_license. Your use of any
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// part of this SDK is acknowledgment that you agree to the SDK license terms. The full NDI SDK may be
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// downloaded at http://ndi.video/
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//
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//***********************************************************************************************************
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//
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// Copyright (C) 2023-2025 Vizrt NDI AB. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
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// associated documentation files(the "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
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// copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the
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// following conditions :
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//
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// The above copyright notice and this permission notice shall be included in all copies or substantial
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// portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
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// LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
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// EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
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// THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//***********************************************************************************************************
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// Structures and type definitions required by NDI routing.
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// The reference to an instance of the router.
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struct NDIlib_routing_instance_type;
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typedef struct NDIlib_routing_instance_type* NDIlib_routing_instance_t;
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// The creation structure that is used when you are creating a sender.
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typedef struct NDIlib_routing_create_t
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{
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// The name of the NDI source to create. This is a NULL terminated UTF8 string.
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const char* p_ndi_name;
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// What groups should this source be part of.
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const char* p_groups;
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#if NDILIB_CPP_DEFAULT_CONSTRUCTORS
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NDIlib_routing_create_t(const char* p_ndi_name_ = NULL, const char* p_groups_ = NULL);
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#endif // NDILIB_CPP_DEFAULT_CONSTRUCTORS
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} NDIlib_routing_create_t;
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// Create an NDI routing source.
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PROCESSINGNDILIB_API
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NDIlib_routing_instance_t NDIlib_routing_create(const NDIlib_routing_create_t* p_create_settings);
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// Destroy and NDI routing source.
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PROCESSINGNDILIB_API
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void NDIlib_routing_destroy(NDIlib_routing_instance_t p_instance);
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// Change the routing of this source to another destination.
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PROCESSINGNDILIB_API
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bool NDIlib_routing_change(NDIlib_routing_instance_t p_instance, const NDIlib_source_t* p_source);
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// Change the routing of this source to another destination.
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PROCESSINGNDILIB_API
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bool NDIlib_routing_clear(NDIlib_routing_instance_t p_instance);
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// Get the current number of receivers connected to this source. This can be used to avoid even rendering
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// when nothing is connected to the video source. which can significantly improve the efficiency if you want
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// to make a lot of sources available on the network. If you specify a timeout that is not 0 then it will
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// wait until there are connections for this amount of time.
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PROCESSINGNDILIB_API
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int NDIlib_routing_get_no_connections(NDIlib_routing_instance_t p_instance, uint32_t timeout_in_ms);
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// Retrieve the source information for the given router instance. This pointer is valid until
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// NDIlib_routing_destroy is called.
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PROCESSINGNDILIB_API
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const NDIlib_source_t* NDIlib_routing_get_source_name(NDIlib_routing_instance_t p_instance);
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