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38
Plugins/NDIIO/Source/Shaders/NDIIOShaders.build.cs
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38
Plugins/NDIIO/Source/Shaders/NDIIOShaders.build.cs
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/*
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Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
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This file and its use within a Product is bound by the terms of NDI SDK license that was provided
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as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
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*/
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using System;
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using System.IO;
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using UnrealBuildTool;
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public class NDIIOShaders : ModuleRules
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{
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public NDIIOShaders(ReadOnlyTargetRules Target) : base(Target)
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{
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#if UE_5_2_OR_LATER
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IWYUSupport = IWYUSupport.Full;
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#else
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bEnforceIWYU = true;
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#endif
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Engine",
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"Core",
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"CoreUObject",
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"Projects",
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"InputCore"
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"Renderer",
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"RenderCore",
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"RHI"
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});
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}
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}
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