forked from TheStudio/VPDevtemplate
Added ndi receiver and sdi outputs
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/*
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Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
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This file and its use within a Product is bound by the terms of NDI SDK license that was provided
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as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
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*/
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#pragma once
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#include <CoreMinimal.h>
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#include "NDIAudioChannels.generated.h"
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/**
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Receiver Bandwidth modes
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*/
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UENUM(BlueprintType, META = (DisplayName = "NDI Audio Channels"))
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enum class ENDIAudioChannels : uint8
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{
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/** Mono. */
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Mono = 0x00 UMETA(DisplayName = "Mono"),
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/** Stereo. */
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Stereo = 0x01 UMETA(DisplayName = "Stereo"),
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/** Whatever the number of channels in the source is. */
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Source = 0x02 UMETA(DisplayName = "Source"),
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};
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/*
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Copyright (C) 2024 Vizrt NDI AB. All rights reserved.
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This file and its use within a Product is bound by the terms of NDI SDK license that was provided
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as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation.
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*/
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#pragma once
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#include <CoreMinimal.h>
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#include "NDISourceBandwidth.generated.h"
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/**
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Receiver Bandwidth modes
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*/
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UENUM(BlueprintType, META = (DisplayName = "NDI Source Bandwidth"))
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enum class ENDISourceBandwidth : uint8
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{
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/** Receive metadata. */
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MetadataOnly = 0x00 UMETA(DisplayName = "Metadata Only"),
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/** Receive metadata, audio */
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AudioOnly = 0x01 UMETA(DisplayName = "Audio Only"),
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/** Receive metadata, audio, video at a lower bandwidth and resolution. */
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Lowest = 0x02 UMETA(DisplayName = "Lowest"),
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// Receive metadata, audio, video at full resolution.
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Highest = 0x03 UMETA(DisplayName = "Highest")
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};
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