Files
EasternMediterranean/Content/TheStudio/Media/NDI/BP_NDIBroadcaster.uasset

41 lines
25 KiB
Plaintext
Raw Normal View History

<EFBFBD><EFBFBD>*<2A><><EFBFBD><EFBFBD><EFBFBD>`
<00>
<<3C>^7<>H<EFBFBD><06><><00>~q*&R]<5D>YHI2xYx<59><78><EFBFBD><EFBFBD>p<00>`<60>Od<4F><64><EFBFBD><16><><EFBFBD><EFBFBD> <0A><00><>}i<>AO<41><4F>QJ<51>(<28><><EFBFBD>w"<22>T<EFBFBD><54>O&<26>F!<21>Ђ<EFBFBD>a,<00>2ذ O<><1F><>J<EFBFBD>6
?t<>πD<CF80>C<EFBFBD><14><>s %B^<5E><>FM<46>$<24><><12>yd<>3<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(hc<08>XL#kp9<><39>^&<00>E,/Game/TheStudio/Media/NDI/BP_NDIBroadcasterw%<00> !1D849DDDCD252CB6B94D1A27C7ABF277<00>A I<00><00><00>D:³<><C2B3>zK<7A><4B>GyZa<5A><61>ɳ<EFBFBD>M<>ZHs<><73>w<00>k++UE5+Release-5.5<00><>>++UE5+Release-5.5Fan<61>5c<00><><EFBFBD><EFBFBD><EFBFBD>E\ c,/Game/TheStudio/Media/NDI/BP_NDIBroadcastert<><74><EFBFBD>/Script/CoreUObject<00>I->/Script/Engine<00>@<40>I AllNodes<00><15>BArrayPropertyI<><49>ibAllowDeletion<00><><0E>bCommentBubblePinnedq.%LbCommentBubbleVisibleQ$<<bLegacyNeedToPurgeSkelRefs<00><>\;BlueprintGuid<00>UBlueprintInternalUseOnly<00><><EFBFBD>QBlueprintSystemVersion<00>t +BlueprintType <11><> BoolProperty<04><>bOverrideFunction<10><>[BP_NDIBroadcaster<00>df<64>bVisualizeComponent<00><>6<EFBFBD> ByteProperty<00>N-<2D> Category<00>~<7E><> CategoryName<00>6X CategorySorting<1E>Comment<00><19><>ComponentClass1<><31>UComponentTemplateԪ"<22>Default<00><>o>DefaultSceneRoot<00><><EFBFBD>DefaultSceneRootNode:P<><50> delegate<00><><EFBFBD><EFBFBD> DeltaSeconds<00>T{ DisplayNamez<><7A>BEditedDocumentInfo<00>_<10>EditedObjectPath<00>A<EFBFBD><41> EnabledState<00>%N<>Engine<00>D<>ENodeEnabledState<00>@<40><>ENodeEnabledState::Disabled<00><><EFBFBD><EFBFBD> EntryPoint<00>X # EnumPropertyQם@ Event Graph<00><><1F>EventReference<00><><EFBFBD><EFBFBD>exec|<7C><>#ExecuteUbergraph_BP_NDIBroadcaster6<1C>Hfloaty<><79>FloatProperty<00><><EFBFBD><EFBFBD>FunctionGraphsD)(=FunctionReference<00>Z<EFBFBD>GeneratedClass<00>XT
GraphGuid<00><><EFBFBD>vGuidCP<43>hInternalVariableName=<3D>
<EFBFBD> IntProperty<00><>6JLastEditedDocuments <02> MemberName<00><1F><> MemberParent~<7E>}<MemberReference~<7E><>?ModuleRelativePathp"<22>a NameProperty<00><>J NDIBroadcast<00> <0B>fNDIMediaSourceT<>@d NodeComment`$_<> NodeGuidѬ<04> NodePosYrF<72>eNodes<00><><EFBFBD>lNone<00><03> objecteK<65><4B>ObjectProperty<41> OtherActor<00><>[<5B>OutputDelegate m<>MPackageLocalizationNamespacety<74> ParentClassݥ[PointerToUberGraphFrameT<><<3C>realVɩ.ReceiveActorBeginOverlap<00><>q<EFBFBD>ReceiveBeginPlay<00>}b<> ReceiveTickKQ<4B><51>
RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wSimpleConstructionScript+R SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>then<00><>ҀToolTip<00><><07>UberGraphFramei<>8UberGraphFunction9<><39><EFBFBD>UbergraphPages#<23>3UserConstructionScriptM<>` VariableGuid<00><>~<7E> Vector2DU0l )/Game/TheStudio/Media/NDI/NDIMediaSender=c<0F>/Script/BlueprintGraph<00><>|D/Script/NDIIOO<><4F>AActor-<2D>#Y
Blueprint93 BlueprintGeneratedClass)<29>p-BP_NDIBroadcaster_C<00><>*~Classtwx<77>Default__Actor<00><>[<5B>Default__BP_NDIBroadcaster_C<00><>o<EFBFBD>DefaultSceneRoot_GEN_VARIABLE<00>~<7E>HEdGrapho<>]EdGraphSchema_K2<00><><EFBFBD> EventGraph]<5D>] Functionr<><72><EFBFBD> K2Node_Events<>ZK2Node_FunctionEntry<00><>* MetaData<>NDIBroadcast_GEN_VARIABLE<00><><EFBFBD><EFBFBD>NDIBroadcastComponent<00>%ZNDIMediaSender<3<><33>ObjecteK<65>PackagesG<73>PackageMetaData<00>,<2C>eSceneComponentHd_ ScriptStructK<15><> SCS_Node1<><31><EFBFBD>UserConstructionScript EventGraph_<00><><EFBFBD><EFBFBD>d?c<00><><EFBFBD><EFBFBD>h?c<00><><EFBFBD><EFBFBD>k?c<00><><EFBFBD><EFBFBD>l?c<00><><EFBFBD><EFBFBD>j?c<00><><EFBFBD><EFBFBD>m?c<00><><EFBFBD><EFBFBD>q?c<00><><EFBFBD><EFBFBD>_?c<00><><EFBFBD><EFBFBD>`?c<00><><EFBFBD><EFBFBD>a?c<00><><EFBFBD><EFBFBD>g?c<00><><EFBFBD><EFBFBD>t?c<00><><EFBFBD><EFBFBD>v?c<00><><EFBFBD><EFBFBD>O?c<00><><EFBFBD><EFBFBD>o?j<00><><EFBFBD><EFBFBD>I?^p<00><><EFBFBD><EFBFBD>p?r\?r]?r?r?r^?u<00><><EFBFBD><EFBFBD>F?<00><><EFBFBD><EFBFBD> <00><00>E<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>b <00><00>H<00><><EFBFBD><EFBFBD>Ce1FJ<00><><EFBFBD><EFBFBD>B<00><><EFBFBD><EFBFBD>i<00>LJ<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>Y<00>K<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>)w<00>K<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I?-L<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>k<00>lL<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>kZ<00>N<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>kfMS<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>l<00><00>W<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>s&DY<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>n).j`<00><><EFBFBD><EFBFBD>&<00><><EFBFBD><EFBFBD>f)*<00>`<00><><EFBFBD><EFBFBD>"<00><><EFBFBD><EFBFBD>v<00><00>`<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>v<00><00>a<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>O<00><00>b<00><><EFBFBD><EFBFBD><00>
  
 
BlueprintBP_NDIBroadcaster<00>BlueprintGeneratedClassBP_NDIBroadcaster_C<00><00>EBP_NDIBroadcaster/Script/Engine.BlueprintActorMetaDataBAAAAIHVfWmrQU/m7FFKqii2t753AAAAtwZMW/hKYyRwv1uA3dD1zQ0AAACGGB1ghE9krN7TFqrWx+oNqgAAAEJem9hGTb0kqKwShHkXZN8zAAAAAQAAACwAAAAvR2FtZS9UaGVTdHVkaW8vTWVkaWEvTkRJL0JQX05ESUJyb2FkY2FzdGVyABQAAABCUF9ORElCcm9hZGNhc3Rlcl9DAA8AAAAvU2NyaXB0L0VuZ2luZQAGAAAAQWN0b3IAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA==ActorMetaDataClass/Script/Engine.ActorBlueprintCategoryBlueprintComponents2BlueprintDescriptionBlueprintDisplayNameBlueprintNamespaceBlueprintPathBP_NDIBroadcasterBlueprintTypeBPTYPE_Normal ClassFlags 12847108FiBDataj<><6A><EFBFBD>H? GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
L3Opef`Fwfou  GjoeJoCmvfqsjouNbobhfs
OpefHvje
OpefHvje "E7CF9D3G5GDDG27EGGE912B9B592D37D  GjoeJoCmvfqsjouNbobhfs TdifnbObnf TdifnbObnfFeHsbqiTdifnb`L3 GjoeJoCmvfqsjouNbobhfsHmzqiHmzqiHsbqiFejups/Fwfou`27y GjoeJoCmvfqsjouNbobhfsHmzqiTuzmfTfuHmzqiTuzmfTfu FejupsTuzmf GjoeJoCmvfqsjouNbobhfs HmzqiDpmps HmzqiDpmps/)S>2/111111-H>2/111111-C>2/111111-B>2/111111* GjoeJoCmvfqsjouNbobhfs Dpnnfou Dpnnfou GjoeJoCmvfqsjouNbobhfs ObujwfObnf Obujwf!ObnfSfdfjwfCfhjoQmbz GjoeJoCmvfqsjouNbobhfsGvodPsjhjoDmbttGvodPsjhjoDmbtt0Tdsjqu0Fohjof/Bdups GjoeJoCmvfqsjouNbobhfsQjotQjotPvuqvu!Efmfhbuf GjoeJoCmvfqsjouNbobhfsEfgbvmuWbmvfEfgbvmuWbmvf GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpsz
efmfhbuf  GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz! GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf"fyfd# L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnft Bdups;SfdfjwfBdupsCfhjoPwfsmbqBdupsCfhjoPwfsmbq$"985:29FD53C24B321CCG8794566:22G9%UUijt!opef!jt!ejtbcmfe!boe!xjmm!opu!cf!dbmmfe/ Esbh!pgg!qjot!up!cvjme!gvodujpobmjuz/&SfdfjwfBdupsCfhjoPwfsmbq' Puifs!Bdups(pckfdu) GjoeJoCmvfqsjouNbobhfs PckfduDmbtt PckfduDmbtt* L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfUjdlUjdl+"5G6271CE575BD981F97F5FB6G:3E5EE2, SfdfjwfUjdl-Efmub!Tfdpoet.1/1/sfbm0 GjoeJoCmvfqsjouNbobhfs TvcDbufhpsz TvcDbufhpsz1gmpbu2 GjoeJoCmvfqsjouNbobhfs Gvodujpot Gvodujpot3 LjtnfuTdifnb%HsbqiEjtqmbzObnf`DpotusvdujpoTdsjquDpotusvdujpoTdsjqu4VPckfduEjtqmbzObnftBdups;VtfsDpotusvdujpoTdsjquDpotusvdujpo!Tdsjqu5L3Opef`GvodujpoFousz6"84E152:C52E6CGB:56F61:9:6DF4E62G7HsbqiFejups/Efgbvmu`27y8VtfsDpotusvdujpoTdsjqu9 GjoeJoCmvfqsjouNbobhfs Dpnqpofout Dpnqpofout:OEJCspbedbtu; GjoeJoCmvfqsjouNbobhfsJtTDTDpnqpofouJtTDTDpnqpofou<%0Tdsjqu0OEJJP/OEJCspbedbtuDpnqpofou=EfgbvmuTdfofSppu>0Tdsjqu0Fohjof/TdfofDpnqpofou{"0":[],"1":[{"2":"3","4":"5","6":[{"2":"7","8":"9","10":"11","12":"13","14":"15","16":"17","18":"19","20":"21","22":"23","24":"25","26":[{"2":"27","28":"21","29":"30","31":false,"32":0},{"
 /R0<08>޻<EFBFBD>i<>E<EFBFBD>0]<5D><>ιH?NA<00><><EFBFBD><EFBFBD>>A  /R0<08> vk<76><6B><EFBFBD>C<EFBFBD>J <20>*<2A>t<EFBFBD>??2$<00>?N$^Z S<01>?<00><><EFBFBD><EFBFBD>^Z^F
Z S'R6F5A<00><><EFBFBD><EFBFBD>48I?  <R0/<2F><><EFBFBD>m<EFBFBD><6D>O<EFBFBD><01><>l<6C>?ay<61>v<><76>H<EFBFBD><48><EFBFBD>_̀7<CC80>ay<61>v<><76>H<EFBFBD><48><EFBFBD>_̀7<CC80>C<00><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>I<00><00>ʒ<><CA92> E<>w<EFBFBD><77><EFBFBD>A<EFBFBD>,<00>ʒ<><CA92> E<>w<EFBFBD><77><EFBFBD>A<EFBFBD>,T<00><00><><EFBFBD><EFBFBD>(??<00>'R6F5A<00><><EFBFBD><EFBFBD>48H? =2<00> %"#  ;QXTThis node is disabled and will not be called.
Drag off pins to build functionality.<R0<08>I<>!:<3A>B<EFBFBD>v<EFBFBD> <0B>YE? <00><><EFBFBD><EFBFBD>x<EFBFBD><78>G<EFBFBD> <0A>C<17><><EFBFBD> <00><><EFBFBD><EFBFBD>x<EFBFBD><78>G<EFBFBD> <0A>C<17><><EFBFBD>C<00><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>H<00> <00>i<EFBFBD>]2F<>X<>».<2E> <00>i<EFBFBD>]2F<>X<>».<2E>T<00><00><><EFBFBD><EFBFBD>(??<00> <0B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD><48>BH<42><48>, <0B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>H<EFBFBD><48>BH<42><48>,B<00><00><><EFBFBD><EFBFBD>#Other Actor
Actor Object Reference@?<00><><EFBFBD><EFBFBD>?<00>'R6F5A<00><><EFBFBD><EFBFBD>48J? =2<00> %"#  ;QXTThis node is disabled and will not be called.
Drag off pins to build functionality.<R0<08>`QOp<4F>JF<4A>Nn<4E><6E>M-<2D>?
<00><>z<EFBFBD>YT<59>F<EFBFBD><14>@<40><><16>
<00><>z<EFBFBD>YT<59>F<EFBFBD><14>@<40><><16>C<00><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>J<00>
<00><>rK~]<5D>@<40><><EFBFBD><EFBFBD><EFBFBD>
<00><>rK~]<5D>@<40><><EFBFBD><EFBFBD><EFBFBD>T<00><00><><EFBFBD><EFBFBD>(??<00>
<0C>d<EFBFBD><64><EFBFBD>L<>zg<7A><67><EFBFBD>bJ
<0C>d<EFBFBD><64><EFBFBD>L<>zg<7A><67><EFBFBD>bJ<00><00><><EFBFBD><EFBFBD>'Delta Seconds
Float (single-precision)G*?0.00.0<00>-R6F5A<00><><EFBFBD><EFBFBD>48Y?<R0<08>A<EFBFBD>s<EFBFBD><73><EFBFBD>A<EFBFBD> <09>E<1F><>\? 'h<>L<EFBFBD><4C>iJ<69>P<EFBFBD><50>uos 'h<>L<EFBFBD><4C>iJ<69>P<EFBFBD><50>uosT<00><00><><EFBFBD><EFBFBD>(??<00>? true true./** Event when play begins for this actor. */
BeginPlay7Classes/GameFramework/Actor.hU'Event when play begins for this actor.
true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/Construction Script7Classes/GameFramework/Actor.hUsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function7/** Event called every frame, if ticking is enabled */Tick7Classes/GameFramework/Actor.hU0Event called every frame, if ticking is enabled
CollisionV/**
* Event when this actor overlaps another actor, for example a player walking into a trigger.
* For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
* @note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.
*/ActorBeginOverlap7Classes/GameFramework/Actor.hU@Event when this actor overlaps another actor, for example a player walking into a trigger.
For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
@note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events../** Event when play begins for this actor. */
BeginPlay7Classes/GameFramework/Actor.hU'Event when play begins for this actor.D!1D849DDDCD252CB6B94D1A27C7ABF277:A<00><><EFBFBD><EFBFBD>? ?A<00><><EFBFBD><EFBFBD>AS%SCSDefaultDefaultZR0A<>B(6<>gN<67><4E><EFBFBD><EFBFBD>z<EFBFBD><7A><EFBFBD>18?A<00><><EFBFBD><EFBFBD>A S%SCSDefaultDefaultZR0<08>W~<7E>A<EFBFBD>@<40><<3C><><EFBFBD>S<EFBFBD><53>189?KA A A?<00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>