[/Script/UnrealEd.WorldPartitionConvertCommandlet] EditorHashClass=Class'/Script/Engine.WorldPartitionEditorSpatialHash' RuntimeHashClass=Class'/Script/Engine.WorldPartitionRuntimeSpatialHash' bConvertActorsNotReferencedByLevelScript=True WorldOrigin=(X=0.000000,Y=0.000000,Z=0.000000) WorldExtent=(X=1048576.000000,Y=1048576.000000,Z=1048576.000000) HLODLayerAssetsPath= DefaultHLODLayerName= FoliageTypePath=/Game/FoliageTypes LandscapeGridSize=4 [/Script/Engine.WorldPartitionEditorSpatialHash] CellSize=12800 WorldImage=None WorldImageTopLeftW=(X=0.000000,Y=0.000000) WorldImageBottomRightW=(X=0.000000,Y=0.000000) [/Script/Engine.WorldPartitionRuntimeSpatialHash] Grids=(GridName="MainGrid",CellSize=12800,LoadingRange=25600.000000,bBlockOnSlowStreaming=False,Priority=0,DebugColor=(R=0.500000,G=0.500000,B=0.500000,A=1.000000),bClientOnlyVisible=False,HLODLayer=None)