/* Copyright (C) 2024 Vizrt NDI AB. All rights reserved. This file and its use within a Product is bound by the terms of NDI SDK license that was provided as part of the NDI SDK. For more information, please review the license and the NDI SDK documentation. */ using System; using System.IO; using UnrealBuildTool; public class NDIIOShaders : ModuleRules { public NDIIOShaders(ReadOnlyTargetRules Target) : base(Target) { #if UE_5_2_OR_LATER IWYUSupport = IWYUSupport.Full; #else bEnforceIWYU = true; #endif PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Engine", "Core", "CoreUObject", "Projects", "InputCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "Renderer", "RenderCore", "RHI" }); } }