19 Commits

Author SHA1 Message Date
10a2e23c19 increased ndisplay swap barrier 2025-12-12 10:37:19 +02:00
6b3b52966d increased ndisplay swap barrier 2025-12-12 10:34:41 +02:00
cad01ca11d added timecode frame delay 2025-12-12 10:18:15 +02:00
22566b6767 changed dante timecode fps to 25 2025-12-03 12:43:35 +02:00
98780c7aae final level snapshots 2025-12-03 09:53:34 +02:00
0f9d0455ef saved level snapshots 2025-12-02 18:44:57 +02:00
aa350d3c44 saved level snapshots 2025-12-02 18:23:25 +02:00
4fbd6d0538 take 2 final level snapshot 2025-12-02 17:14:36 +02:00
82f9d06c77 deleted old remote settings 2025-12-02 17:07:09 +02:00
92ab98604a take 2 level snapshot 2025-12-02 16:48:28 +02:00
7577315b80 removed media player 2025-12-02 12:04:24 +02:00
fa12826333 added sound component to media plate 2025-12-02 11:54:34 +02:00
13293bf32f enabled audio in ndisplay 2025-12-02 11:26:58 +02:00
c43c96dbf1 set startup level 2025-12-01 11:56:59 +02:00
686b148d3f readded media plate location to remote 2025-12-01 11:55:30 +02:00
64b69b8ede Added colour grading settings to remote web interface 2025-12-01 11:26:03 +02:00
a283fdeff7 Added remote web interface 2025-12-01 10:43:58 +02:00
b3ed8e9223 Adjusted inner frustum settings 2025-12-01 10:07:05 +02:00
865ddf77aa changed frame rate to 25 2025-12-01 09:40:58 +02:00
42 changed files with 152 additions and 44 deletions

View File

@@ -2,7 +2,7 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld GameDefaultMap=/Engine/Maps/Templates/OpenWorld
EditorStartupMap=/Game/Levels/Lidinis360/Lidinis360.Lidinis360 EditorStartupMap=/Game/Levels/JoakemVideoClip/Joakem.Joakem
[/Script/Engine.RendererSettings] [/Script/Engine.RendererSettings]
r.AllowStaticLighting=False r.AllowStaticLighting=False
@@ -84,10 +84,12 @@ FontDPI=72
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/DEV_TheStudio") +ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/DEV_TheStudio")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/DEV_TheStudio") +ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/DEV_TheStudio")
bUseFixedFrameRate=True bUseFixedFrameRate=True
FixedFrameRate=24.000000 FixedFrameRate=25.000000
CustomTimeStepClassName=/Game/TheStudio/Media/Sync/BlackMagicGencode.BlackMagicGencode_C CustomTimeStepClassName=/Game/TheStudio/Media/Sync/BlackMagicGencode.BlackMagicGencode_C
TimecodeProviderClassName=/Game/TheStudio/Media/Sync/DanteAudioTimecodeProvider.DanteAudioTimecodeProvider_C TimecodeProviderClassName=/Game/TheStudio/Media/Sync/DanteAudioTimecodeProvider.DanteAudioTimecodeProvider_C
NearClipPlane=0.100000 NearClipPlane=0.100000
GenerateDefaultTimecodeFrameRate=(Numerator=25,Denominator=1)
GenerateDefaultTimecodeFrameDelay=2.000000
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True bEnablePlugin=True

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@@ -1,47 +1,153 @@
@echo off # plugin_prelaunch.py - With connection check
REM --------------------------------------------- from switchboard.devices.device_base import Device, DeviceStatus
REM Safe Switchboard External Command: Git Pull from switchboard.devices.device_widget_base import DeviceWidget
REM Discards local changes, pulls latest from current branch from switchboard.switchboard_logging import LOGGER
REM Safe to keep inside the Git repo from switchboard.config import IntSetting, StringSetting
REM ---------------------------------------------
REM Change this to your project repo path (can be inside repo) from PySide6 import QtCore
set REPO_PATH=D:\Projects\DEV_TheStudio_Plugin
REM Name of this batch file
set BATCH_NAME=%~nx0
echo ------------------------------------------------ class DevicePreLaunch(Device):
echo [%COMPUTERNAME%] Starting safe Git pull on %REPO_PATH% """PreLaunch device - executes batch file on connect"""
echo ------------------------------------------------
REM Navigate to the repo csettings = {
cd /d "%REPO_PATH%" 'batch_file': StringSetting(
attr_name="batch_file",
nice_name="Batch File Path",
value="D:\\Projects\\DEV_TheStudio_Plugin\\Source\\git_management.bat",
tool_tip="Full path to the batch file on the remote machine",
category="PreLaunch Settings",
),
'port': IntSetting(
attr_name="port",
nice_name="Listener Port",
value=2980,
tool_tip="Port of SwitchboardListener",
category="Network Settings",
),
}
REM Ensure Git is installed def __init__(self, name, address, **kwargs):
where git >nul 2>&1 super().__init__(name, address, **kwargs)
IF %ERRORLEVEL% NEQ 0 ( LOGGER.info(f"PreLaunch device '{name}' created")
echo ERROR: Git is not installed or not in PATH
exit /b 1
)
REM Get current branch def device_settings(self):
for /f "tokens=*" %%i in ('git rev-parse --abbrev-ref HEAD') do set CURRENT_BRANCH=%%i return super().device_settings()
echo Current branch: %CURRENT_BRANCH%
REM Discard any local changes (staged and unstaged) def connect(self):
git reset --hard """Called when connect button clicked"""
LOGGER.info(f">>> {self.name}: connect() called!")
REM Clean untracked files and directories, excluding this batch file # First, check if listener is reachable
git clean -fdX -e "%BATCH_NAME%" LOGGER.info(f">>> {self.name}: Checking listener connection...")
REM Pull latest changes from origin for current branch # Try a simple connectivity test
git pull origin %CURRENT_BRANCH% try:
# Send a simple test message
test_message = {'command': 'state'}
success, response = self.unreal_client.send_message(test_message)
REM Show status if not success:
git status LOGGER.error(f">>> {self.name}: Cannot connect to listener!")
self.device_qt_handler.signal_device_connect_failed.emit(self)
return
echo ------------------------------------------------ LOGGER.info(f">>> {self.name}: Listener responded: {response}")
echo [%COMPUTERNAME%] Git pull complete
echo ------------------------------------------------ except Exception as e:
pause LOGGER.error(f">>> {self.name}: Connection test failed: {e}")
self.device_qt_handler.signal_device_connect_failed.emit(self)
return
# Set status to READY
self.status = DeviceStatus.READY
LOGGER.info(f">>> {self.name}: Status set to READY, executing batch file...")
# Execute batch file
self.execute_batch_file()
def disconnect(self):
"""Called when disconnect button clicked"""
LOGGER.info(f">>> {self.name}: disconnect() called!")
self.status = DeviceStatus.DISCONNECTED
def execute_batch_file(self):
"""Execute the batch file"""
batch_file = self.batch_file.get_value()
if not batch_file:
LOGGER.warning(f"  {self.name}: No batch file configured")
return False
LOGGER.info(f">>> {self.name}: ========== EXECUTING ==========")
LOGGER.info(f">>> {self.name}: File: {batch_file}")
LOGGER.info(f">>> {self.name}: Address: {self.address}")
LOGGER.info(f">>> {self.name}: Port: {self.port.get_value()}")
try:
message = {
'command': 'start',
'bTryKill': False,
'bUpdateWorkingDir': False,
'caller': self.name,
'name': 'cmd.exe',
'args': f'/c "{batch_file}"',
'working_dir': '',
}
LOGGER.info(f">>> {self.name}: Sending message...")
success, msg = self.unreal_client.send_message(message)
if success:
LOGGER.info(f">>>  {self.name}: SUCCESS!")
LOGGER.info(f">>> Response: {msg}")
return True
else:
LOGGER.error(f">>> L {self.name}: Send failed!")
return False
except Exception as e:
LOGGER.error(f">>> L {self.name}: ERROR: {e}")
import traceback
LOGGER.error(traceback.format_exc())
return False
class DeviceWidgetPreLaunch(DeviceWidget):
"""Widget for PreLaunch device"""
def __init__(self, name, device_hash, address, icons, parent=None):
super().__init__(name, device_hash, address, icons, parent=parent)
LOGGER.info(f"PreLaunch widget created for {name}")
def _add_control_buttons(self):
"""Add connect button"""
super()._add_control_buttons()
CONTROL_BUTTON_ICON_SIZE = QtCore.QSize(21, 21)
self.connect_button = self.add_control_button(
icon_size=CONTROL_BUTTON_ICON_SIZE,
checkable=True,
tool_tip='Connect and execute batch file',
hover_focus=False,
name='connect')
self.connect_button.clicked.connect(self.connect_button_clicked)
def connect_button_clicked(self):
"""Handle connect button click"""
if self.connect_button.isChecked():
self._connect()
else:
self._disconnect()
def _connect(self):
"""Connect"""
self.connect_button.setChecked(True)
self.signal_device_widget_connect.emit(self)
def _disconnect(self):
"""Disconnect"""
self.connect_button.setChecked(False)
self.signal_device_widget_disconnect.emit(self)