38 Commits

Author SHA1 Message Date
10a2e23c19 increased ndisplay swap barrier 2025-12-12 10:37:19 +02:00
6b3b52966d increased ndisplay swap barrier 2025-12-12 10:34:41 +02:00
cad01ca11d added timecode frame delay 2025-12-12 10:18:15 +02:00
22566b6767 changed dante timecode fps to 25 2025-12-03 12:43:35 +02:00
98780c7aae final level snapshots 2025-12-03 09:53:34 +02:00
0f9d0455ef saved level snapshots 2025-12-02 18:44:57 +02:00
aa350d3c44 saved level snapshots 2025-12-02 18:23:25 +02:00
4fbd6d0538 take 2 final level snapshot 2025-12-02 17:14:36 +02:00
82f9d06c77 deleted old remote settings 2025-12-02 17:07:09 +02:00
92ab98604a take 2 level snapshot 2025-12-02 16:48:28 +02:00
7577315b80 removed media player 2025-12-02 12:04:24 +02:00
fa12826333 added sound component to media plate 2025-12-02 11:54:34 +02:00
13293bf32f enabled audio in ndisplay 2025-12-02 11:26:58 +02:00
c43c96dbf1 set startup level 2025-12-01 11:56:59 +02:00
686b148d3f readded media plate location to remote 2025-12-01 11:55:30 +02:00
64b69b8ede Added colour grading settings to remote web interface 2025-12-01 11:26:03 +02:00
a283fdeff7 Added remote web interface 2025-12-01 10:43:58 +02:00
b3ed8e9223 Adjusted inner frustum settings 2025-12-01 10:07:05 +02:00
865ddf77aa changed frame rate to 25 2025-12-01 09:40:58 +02:00
485b18d567 added level for video clip and single ndisplay 2025-12-01 09:26:34 +02:00
e680e9b0c4 removed unnecessary files 2025-11-26 13:03:00 +02:00
b1c92a9ba6 added multi instance ndisplay config to parallax level 2025-11-26 12:55:47 +02:00
bfdf5be5d6 added git management bat file 2025-11-26 12:45:06 +02:00
f30dc73f94 changed framerate to 24 2025-11-25 16:36:10 +02:00
b544a28e60 changed framerate to 48 2025-11-25 16:06:10 +02:00
901dbed60d camera to gpu 0, instance 2 to gpu 1 2025-11-25 14:57:49 +02:00
8dab229815 turned all gpu indexes to 0 2025-11-25 14:37:27 +02:00
eeaf50f4a3 reversed gpu indexes 2025-11-25 14:28:13 +02:00
8ec1dfc67b fixed gpu indexes 2025-11-25 14:20:40 +02:00
a8ba344f0d reversed gpus 2025-11-25 12:19:34 +02:00
91ec771a47 reversed gpus 2025-11-25 12:13:11 +02:00
ca0c0683ac set icvfx gpu to 0 and big wall to 0 2025-11-25 11:49:25 +02:00
15a54c6553 reversed gpu indexes 2025-11-25 11:40:26 +02:00
24a363cffd fixed ndisplay viewports 2025-11-25 11:23:17 +02:00
b15077c827 same path for splat 2025-11-25 11:07:06 +02:00
5ac5f44baf Fixed splat level and added multi instance ndisplay 2025-11-25 09:50:34 +02:00
cb176cb748 switched to hap video 2025-11-18 16:17:39 +02:00
b325c16ef9 switched to hap video 2025-11-18 16:06:57 +02:00
52 changed files with 157 additions and 2 deletions

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@@ -2,7 +2,7 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Engine/Maps/Templates/OpenWorld
EditorStartupMap=/Game/Levels/Lidinis360/Lidinis360.Lidinis360
EditorStartupMap=/Game/Levels/JoakemVideoClip/Joakem.Joakem
[/Script/Engine.RendererSettings]
r.AllowStaticLighting=False
@@ -84,10 +84,12 @@ FontDPI=72
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/DEV_TheStudio")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/DEV_TheStudio")
bUseFixedFrameRate=True
FixedFrameRate=24.000000
FixedFrameRate=25.000000
CustomTimeStepClassName=/Game/TheStudio/Media/Sync/BlackMagicGencode.BlackMagicGencode_C
TimecodeProviderClassName=/Game/TheStudio/Media/Sync/DanteAudioTimecodeProvider.DanteAudioTimecodeProvider_C
NearClipPlane=0.100000
GenerateDefaultTimecodeFrameRate=(Numerator=25,Denominator=1)
GenerateDefaultTimecodeFrameDelay=2.000000
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
bEnablePlugin=True

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153
Source/git_management.bat Normal file
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@@ -0,0 +1,153 @@
# plugin_prelaunch.py - With connection check
from switchboard.devices.device_base import Device, DeviceStatus
from switchboard.devices.device_widget_base import DeviceWidget
from switchboard.switchboard_logging import LOGGER
from switchboard.config import IntSetting, StringSetting
from PySide6 import QtCore
class DevicePreLaunch(Device):
"""PreLaunch device - executes batch file on connect"""
csettings = {
'batch_file': StringSetting(
attr_name="batch_file",
nice_name="Batch File Path",
value="D:\\Projects\\DEV_TheStudio_Plugin\\Source\\git_management.bat",
tool_tip="Full path to the batch file on the remote machine",
category="PreLaunch Settings",
),
'port': IntSetting(
attr_name="port",
nice_name="Listener Port",
value=2980,
tool_tip="Port of SwitchboardListener",
category="Network Settings",
),
}
def __init__(self, name, address, **kwargs):
super().__init__(name, address, **kwargs)
LOGGER.info(f"PreLaunch device '{name}' created")
def device_settings(self):
return super().device_settings()
def connect(self):
"""Called when connect button clicked"""
LOGGER.info(f">>> {self.name}: connect() called!")
# First, check if listener is reachable
LOGGER.info(f">>> {self.name}: Checking listener connection...")
# Try a simple connectivity test
try:
# Send a simple test message
test_message = {'command': 'state'}
success, response = self.unreal_client.send_message(test_message)
if not success:
LOGGER.error(f">>> {self.name}: Cannot connect to listener!")
self.device_qt_handler.signal_device_connect_failed.emit(self)
return
LOGGER.info(f">>> {self.name}: Listener responded: {response}")
except Exception as e:
LOGGER.error(f">>> {self.name}: Connection test failed: {e}")
self.device_qt_handler.signal_device_connect_failed.emit(self)
return
# Set status to READY
self.status = DeviceStatus.READY
LOGGER.info(f">>> {self.name}: Status set to READY, executing batch file...")
# Execute batch file
self.execute_batch_file()
def disconnect(self):
"""Called when disconnect button clicked"""
LOGGER.info(f">>> {self.name}: disconnect() called!")
self.status = DeviceStatus.DISCONNECTED
def execute_batch_file(self):
"""Execute the batch file"""
batch_file = self.batch_file.get_value()
if not batch_file:
LOGGER.warning(f"  {self.name}: No batch file configured")
return False
LOGGER.info(f">>> {self.name}: ========== EXECUTING ==========")
LOGGER.info(f">>> {self.name}: File: {batch_file}")
LOGGER.info(f">>> {self.name}: Address: {self.address}")
LOGGER.info(f">>> {self.name}: Port: {self.port.get_value()}")
try:
message = {
'command': 'start',
'bTryKill': False,
'bUpdateWorkingDir': False,
'caller': self.name,
'name': 'cmd.exe',
'args': f'/c "{batch_file}"',
'working_dir': '',
}
LOGGER.info(f">>> {self.name}: Sending message...")
success, msg = self.unreal_client.send_message(message)
if success:
LOGGER.info(f">>>  {self.name}: SUCCESS!")
LOGGER.info(f">>> Response: {msg}")
return True
else:
LOGGER.error(f">>> L {self.name}: Send failed!")
return False
except Exception as e:
LOGGER.error(f">>> L {self.name}: ERROR: {e}")
import traceback
LOGGER.error(traceback.format_exc())
return False
class DeviceWidgetPreLaunch(DeviceWidget):
"""Widget for PreLaunch device"""
def __init__(self, name, device_hash, address, icons, parent=None):
super().__init__(name, device_hash, address, icons, parent=parent)
LOGGER.info(f"PreLaunch widget created for {name}")
def _add_control_buttons(self):
"""Add connect button"""
super()._add_control_buttons()
CONTROL_BUTTON_ICON_SIZE = QtCore.QSize(21, 21)
self.connect_button = self.add_control_button(
icon_size=CONTROL_BUTTON_ICON_SIZE,
checkable=True,
tool_tip='Connect and execute batch file',
hover_focus=False,
name='connect')
self.connect_button.clicked.connect(self.connect_button_clicked)
def connect_button_clicked(self):
"""Handle connect button click"""
if self.connect_button.isChecked():
self._connect()
else:
self._disconnect()
def _connect(self):
"""Connect"""
self.connect_button.setChecked(True)
self.signal_device_widget_connect.emit(self)
def _disconnect(self):
"""Disconnect"""
self.connect_button.setChecked(False)
self.signal_device_widget_disconnect.emit(self)