made unreal finally use mip maps
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@@ -31,6 +31,7 @@ WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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WorkingColorSpaceChoice=sRGB
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WorkingColorSpaceChoice=sRGB
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r.Mobile.AntiAliasing=1
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r.Mobile.AntiAliasing=1
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r.AntiAliasingMethod=1
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r.AntiAliasingMethod=1
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r.RayTracing.UseTextureLod=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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