Files
DEV_TheStudio_Plugin/Content/Models/BP_Explosion.uasset

41 lines
24 KiB
Plaintext
Raw Normal View History

2025-11-05 11:59:46 +02:00
<EFBFBD><EFBFBD>*<2A><><EFBFBD><EFBFBD><EFBFBD>`
<00> <00><><EFBFBD><12>Ju<4A> <0C>|<7C>)<29>:81<<3C>^7<>H<EFBFBD><06><><00>~q*&R]<5D>YHI2xYx<59><78><EFBFBD><EFBFBD>p<00>`<60>Od<4F><64><EFBFBD><16><><EFBFBD><EFBFBD> <0A><00><>}i<>AO<41><4F>QJ<51>(<28><><EFBFBD>w"<22>T<EFBFBD><54>O&<26>F!<21>Ђ<EFBFBD>a,<00>2ذ O<><1F><>J<EFBFBD>6
?t<>πD<CF80>C<EFBFBD><14><>s %B^<5E><>FM<46>$<24><><12>yd<>3<00>h<EFBFBD><68><EFBFBD>B<EFBFBD><42> <0B>1<EFBFBD>A<EFBFBD>F.(hc<08>XL#kp9<><39>^&9B/Game/Models/BP_Explosiont'<00> !E73BE18001E41C7D945A728A7F449348<00><00> x<00><00><00><0F><><15><04>I<EFBFBD><49><EFBFBD>X~<14>3«t EQM<51>J5<4A><35>8<EFBFBD>mt<00>k++UE5+Release-5.5<00><>>++UE5+Release-5.52x<32>R<00>^<00><><EFBFBD><EFBFBD>9B[<00>^/Game/Models/BP_Explosion<00>]V<>/Script/CoreUObject<00>I->/Script/Engine<00>@<40>I AllNodes<00><15>BArrayPropertyI<><49>ibAllowDeletion<00><><0E>bCommentBubblePinnedq.%LbCommentBubbleVisibleQ$<<bLegacyNeedToPurgeSkelRefs<00><>\;BlueprintGuid<00>UBlueprintInternalUseOnly<00><><EFBFBD>QBlueprintSystemVersion<00>t +BlueprintType <11><> BoolProperty<04><>bOverrideFunction<10><>[ BP_Explosion<00>D<EFBFBD><44>bVisualizeComponent<00><>6<EFBFBD> ByteProperty<00>N-<2D> Category<00>~<7E><> CategoryName<00>6X CategorySorting<1E>Comment<00><19><>ComponentClass1<><31>UComponentTemplateԪ"<22>Default<00><>o>DefaultGraphNode<00><><EFBFBD>vDefaultSceneRoot<00><><EFBFBD>DefaultSceneRootNode:P<><50> delegate<00><><EFBFBD><EFBFBD> DeltaSeconds<00>T{ DisplayNamez<><7A>BEditedDocumentInfo<00>_<10>EditedObjectPath<00>A<EFBFBD><41> EnabledState<00>%N<> EndFrame<1E>PEngine<00>D<>ENodeEnabledState<00>@<40><>ENodeEnabledState::Disabled<00><><EFBFBD><EFBFBD> EnumPropertyQם@ Event Graph<00><><1F>EventReference<00><><EFBFBD><EFBFBD>exec|<7C><>floaty<><79>FloatProperty<00><><EFBFBD><EFBFBD>FunctionGraphsD)(=FunctionReference<00>Z<EFBFBD>GeneratedClass<00>XT
GraphGuid<00><><EFBFBD>vGuidCP<43>hHeterogeneousVolumeZ<>$.InternalVariableName=<3D>
<EFBFBD> IntProperty<00><>6J
IntVector<00><1D>xLastEditedDocuments <02> MemberName<00><1F><> MemberParent~<7E>}<MemberReference~<7E><>?ModuleRelativePathp"<22>a NameProperty<00><>J NodeComment`$_<> NodeGuidѬ<04> NodePosYrF<72>eNodes<00><><EFBFBD>lNone<00><03> objecteK<65><4B>ObjectProperty<41> OtherActor<00><>[<5B>OutputDelegate m<>MOverrideMaterials<00><><EFBFBD><EFBFBD>PackageLocalizationNamespacety<74> ParentClassݥ[realVɩ.ReceiveActorBeginOverlap<00><>q<EFBFBD>ReceiveBeginPlay<00>}b<> ReceiveTickKQ<4B><51>
RootNodes GWSavedViewOffset|<7C><>DSavedZoomAmount_<16><>Schema<00><><EFBFBD>wSimpleConstructionScript+R SoftObjectPath<>ۡ StrProperty;<3B>r$StructProperty0<00><> TextProperty<00>:t<>then<00><>ҀToolTip<00><><07>UbergraphPages#<23>3UserConstructionScriptM<>` VariableGuid<00><>~<7E> Vector2DU0l VolumeResolution<00>K<EFBFBD><2/Game/VDB/Free_Explosion_VDB__8_/M_Explosion_Inst<00><>/`/Script/BlueprintGraph<00><>|DActor-<2D>#Y
Blueprint93 BlueprintGeneratedClass)<29>p-BP_Explosion_C<00><>[<5B>Classtwx<77>Default__Actor<00><>[<5B>Default__BP_Explosion_CБ<>pDefaultSceneRoot_GEN_VARIABLE<00>~<7E>HEdGrapho<>]EdGraphSchema_K2<00><><EFBFBD> EventGraph]<5D>]!HeterogeneousVolume_GEN_VARIABLEHeterogeneousVolumeComponent<00><><EFBFBD>u K2Node_Events<>ZK2Node_FunctionEntry<00><>*M_Explosion_Instg<>~MaterialInstanceConstant;<12> MetaData<>ObjecteK<65>PackagesG<73>PackageMetaData<00>,<2C>eSceneComponentHd_ SCS_Node1<><31><EFBFBD>UserConstructionScript EventGraph]<00><><EFBFBD><EFBFBD>b?a<00><><EFBFBD><EFBFBD>f?a<00><><EFBFBD><EFBFBD>j?a<00><><EFBFBD><EFBFBD>k?a<00><><EFBFBD><EFBFBD>n?a<00><><EFBFBD><EFBFBD>o?a<00><><EFBFBD><EFBFBD>]?a<00><><EFBFBD><EFBFBD>^?a<00><><EFBFBD><EFBFBD>_?a<00><><EFBFBD><EFBFBD>e?a<00><><EFBFBD><EFBFBD>i?a<00><><EFBFBD><EFBFBD>r?a<00><><EFBFBD><EFBFBD>s?a<00><><EFBFBD><EFBFBD>O?m<00><><EFBFBD><EFBFBD>l?p[?p\?p?p?<00><><EFBFBD><EFBFBD> <00>9B<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>` <00>&E<00><><EFBFBD><EFBFBD>&c1 <00>E<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>g<00><00>E<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>W<00><00>F<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>h)<00>ZG<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>jV<00>G<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>jZHK<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>jf<00>O<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>k<00>T<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>q<00><00>U<00><><EFBFBD><EFBFBD> <00><><EFBFBD><EFBFBD>d)*n\<00><><EFBFBD><EFBFBD>"<00><><EFBFBD><EFBFBD>s<00><00>\<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>s<00>]<00><><EFBFBD><EFBFBD><00><00><><EFBFBD><EFBFBD>O<00>f^<00><><EFBFBD><EFBFBD><00> 
 

Blueprint BP_Explosion<00>BlueprintGeneratedClassBP_Explosion_C<00>%B BP_Explosion/Script/Engine.BlueprintActorMetaData<00>BAAAAIHVfWmrQU/m7FFKqii2t753AAAAtwZMW/hKYyRwv1uA3dD1zQ0AAACGGB1ghE9krN7TFqrWx+oNqgAAAEJem9hGTb0kqKwShHkXZN8zAAAAAQAAABoAAAAvR2FtZS9Nb2RlbHMvQlBfRXhwbG9zaW9uAA8AAABCUF9FeHBsb3Npb25fQwAPAAAAL1NjcmlwdC9FbmdpbmUABgAAAEFjdG9yAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=ActorMetaDataClass/Script/Engine.ActorBlueprintCategoryBlueprintComponents1BlueprintDescriptionBlueprintDisplayNameBlueprintNamespaceBlueprintPath BP_ExplosionBlueprintTypeBPTYPE_Normal ClassFlags 12847108FiBData<00><><EFBFBD><EFBFBD><00>= GjoeJoCmvfqsjouNbobhfs Qspqfsujft Qspqfsujft GjoeJoCmvfqsjouNbobhfsVcfsVcfs GjoeJoCmvfqsjouNbobhfsObnfObnf LjtnfuTdifnbHsbqiEjtqmbzObnf`FwfouHsbqi FwfouHsbqi GjoeJoCmvfqsjouNbobhfs Eftdsjqujpo Eftdsjqujpo  CmvfqsjouOpHsbqiUppmujq)Opof* GjoeJoCmvfqsjouNbobhfsOpeftOpeft L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfCfhjoQmbz CfhjoQmbz  GjoeJoCmvfqsjouNbobhfs DmbttObnf DmbttObnf
L3Opef`Fwfou  GjoeJoCmvfqsjouNbobhfs
OpefHvje
OpefHvje "8G:6BGDC58GCCD54456F42:G:1EGE5F8  GjoeJoCmvfqsjouNbobhfs TdifnbObnf TdifnbObnfFeHsbqiTdifnb`L3 GjoeJoCmvfqsjouNbobhfsHmzqiHmzqiHsbqiFejups/Fwfou`27y GjoeJoCmvfqsjouNbobhfsHmzqiTuzmfTfuHmzqiTuzmfTfu FejupsTuzmf GjoeJoCmvfqsjouNbobhfs HmzqiDpmps HmzqiDpmps/)S>2/111111-H>2/111111-C>2/111111-B>2/111111* GjoeJoCmvfqsjouNbobhfs Dpnnfou DpnnfouUUijt!opef!jt!ejtbcmfe!boe!xjmm!opu!cf!dbmmfe/ Esbh!pgg!qjot!up!cvjme!gvodujpobmjuz/ GjoeJoCmvfqsjouNbobhfs ObujwfObnf Obujwf!ObnfSfdfjwfCfhjoQmbz GjoeJoCmvfqsjouNbobhfsGvodPsjhjoDmbttGvodPsjhjoDmbtt0Tdsjqu0Fohjof/Bdups GjoeJoCmvfqsjouNbobhfsQjotQjotPvuqvu!Efmfhbuf GjoeJoCmvfqsjouNbobhfsEfgbvmuWbmvfEfgbvmuWbmvf GjoeJoCmvfqsjouNbobhfs QjoDbufhpsz QjoDbufhpsz 
efmfhbuf! GjoeJoCmvfqsjouNbobhfs JtBssbz JtBssbz" GjoeJoCmvfqsjouNbobhfs JtSfgfsfodf JtSfgfsfodf#fyfd$ L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnft Bdups;SfdfjwfBdupsCfhjoPwfsmbqBdupsCfhjoPwfsmbq%"8E9CG9465521BEBC57C587:599B888BD&SfdfjwfBdupsCfhjoPwfsmbq' Puifs!Bdups(pckfdu) GjoeJoCmvfqsjouNbobhfs PckfduDmbtt PckfduDmbtt* L3Opef Fwfou`ObnfFwfou!|GvodujpoObnf~GvodujpoObnfVPckfduEjtqmbzObnftBdups;SfdfjwfUjdlUjdl+"43FD4C:95:GGDC7FC23B86:F:B85G152, SfdfjwfUjdl-Efmub!Tfdpoet.1/1/sfbm0 GjoeJoCmvfqsjouNbobhfs TvcDbufhpsz TvcDbufhpsz1gmpbu2 GjoeJoCmvfqsjouNbobhfs Gvodujpot Gvodujpot3 LjtnfuTdifnb%HsbqiEjtqmbzObnf`DpotusvdujpoTdsjquDpotusvdujpoTdsjqu4VPckfduEjtqmbzObnftBdups;VtfsDpotusvdujpoTdsjquDpotusvdujpo!Tdsjqu5L3Opef`GvodujpoFousz6":567G8F7526:4EGC1F794:BC921:93BC7HsbqiFejups/Efgbvmu`27y8VtfsDpotusvdujpoTdsjqu9 GjoeJoCmvfqsjouNbobhfs Dpnqpofout Dpnqpofout:IfufsphfofpvtWpmvnf; GjoeJoCmvfqsjouNbobhfsJtTDTDpnqpofouJtTDTDpnqpofou<-0Tdsjqu0Fohjof/IfufsphfofpvtWpmvnfDpnqpofou{"0":[],"1":[{"2":"3","4":"5","6":[{"2":"7","8":"9","10":"11","12":"13","14":"15","16":"17","18":"19","20":"21","22":"23","24":"25","26":[{"2":"27","28":"29","30":"31","32":false,"33":0},{"2":"29","28":"29","30":"34","32":false,"33":0}]},{"2":"35","8":"9","10":"36","12":"13","14":"15","16":"17","18":"19","20":"21","22":"37","24":"25","26":[{"2":"27","28":"29","30":"31","3
G<EFBFBD>,<1B> ߚ?OA?<00><><EFBFBD><EFBFBD>A1 Default?<00><><EFBFBD><EFBFBD><08><00><><EFBFBD><EFBFBD>#??NA<00><><EFBFBD><EFBFBD>>A  /R0<08><><EFBFBD>x<>{I<>x<EFBFBD><78><EFBFBD><EFBFBD>ɒ?NA<00><><EFBFBD><EFBFBD>>A
 /R0<08><>KbʷN<CAB7>륞n<13><>?ZR4 <00><00>"+<00>BDA<00><><EFBFBD><EFBFBD>?(R8F7A<00><><EFBFBD><EFBFBD>6:I? !&$%  ;QXTThis node is disabled and will not be called.
Drag off pins to build functionality.<R0˯<>C<7F><43>G<EFBFBD>1^4<><34>ߐ?<00>#<23><>-<2D><>L<EFBFBD>Z)<29><><EFBFBD><EFBFBD><EFBFBD><00>#<23><>-<2D><>L<EFBFBD>Z)<29><><EFBFBD><EFBFBD><EFBFBD>C<00><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>I<00>P<>_<EFBFBD><5F>%SH<53>{T<>H<EFBFBD><48>6P<>_<EFBFBD><5F>%SH<53>{T<>H<EFBFBD><48>6T<00><00><><EFBFBD><EFBFBD>)??<00>(R8F7A<00><><EFBFBD><EFBFBD>6:H? =3<00>!&$%  ;QXTThis node is disabled and will not be called.
Drag off pins to build functionality.<R05<><35>}<7D><>D<>v<EFBFBD>F<EFBFBD>w<EFBFBD><77>?<00><><EFBFBD>1<EFBFBD> <20>K<EFBFBD>"<22><> B<><42><00><><EFBFBD>1<EFBFBD> <20>K<EFBFBD>"<22><> B<><42>C<00><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>H<00><00><1F>Tm3K<33>C<EFBFBD>>+<2B><><00><1F>Tm3K<33>C<EFBFBD>>+<2B><>T<00><00><><EFBFBD><EFBFBD>)??<00><1F>'<27>z<EFBFBD>EB<45>yW<><57><EFBFBD><1F>'<27>z<EFBFBD>EB<45>yW<><57><EFBFBD>B<00><00><><EFBFBD><EFBFBD>#Other Actor
Actor Object Reference@?<00><><EFBFBD><EFBFBD>?<00>(R8F7A<00><><EFBFBD><EFBFBD>6:J? =3<00>!&$%  ;QXTThis node is disabled and will not be called.
Drag off pins to build functionality.<R0<08>;<3B>2n<32><6E>I<EFBFBD>u*<2A>A<EFBFBD>t<EFBFBD>? <04><<3C><>s/A<>4<EFBFBD>L<><4C>/ <04><<3C><>s/A<>4<EFBFBD>L<><4C>/C<00><00><><EFBFBD><EFBFBD>?<00><><EFBFBD><EFBFBD>J<00>
<EFBFBD><11><>O<EFBFBD>K<EFBFBD><4B>1;<3B><>3
<EFBFBD><11><>O<EFBFBD>K<EFBFBD><4B>1;<3B><>3T<00><00><><EFBFBD><EFBFBD>)??<00> !s<>ܔ<EFBFBD><DC94>I<EFBFBD><00>>I<><49> !s<>ܔ<EFBFBD><DC94>I<EFBFBD><00>>I<><49><00><00><><EFBFBD><EFBFBD>'Delta Seconds
Float (single-precision)G*?0.00.0<00>-R8F7A<00><><EFBFBD><EFBFBD>6:W?<R0<08><>V<EFBFBD><56>=YA<59>9h<0E><> <09>?
<19>acRP<52>G<EFBFBD><06><><EFBFBD><EFBFBD>(<28>
<19>acRP<52>G<EFBFBD><06><><EFBFBD><EFBFBD>(<28>T<00><00><><EFBFBD><EFBFBD>)??<00>?
true truetruetrue true true
true<00>/**
* Construction script, the place to spawn components and do other setup.
* @note Name used in CreateBlueprint function
*/Construction Script9Classes/GameFramework/Actor.hUsConstruction script, the place to spawn components and do other setup.
@note Name used in CreateBlueprint function7/** Event called every frame, if ticking is enabled */Tick9Classes/GameFramework/Actor.hU0Event called every frame, if ticking is enabled
CollisionV/**
* Event when this actor overlaps another actor, for example a player walking into a trigger.
* For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
* @note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.
*/ActorBeginOverlap9Classes/GameFramework/Actor.hU@Event when this actor overlaps another actor, for example a player walking into a trigger.
For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.
@note Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events../** Event when play begins for this actor. */
BeginPlay9Classes/GameFramework/Actor.hU'Event when play begins for this actor.E!E73BE18001E41C7D945A728A7F449348 ?A<00><><EFBFBD><EFBFBD>A S%SCSDefaultDefaultXR0+Kζp<CEB6>C<EFBFBD>o<EFBFBD>t<EFBFBD><74>B<2:?A<00><><EFBFBD><EFBFBD>AS%SCSDefaultDefaultXR0<08><><EFBFBD>X<EFBFBD><58><EFBFBD>D<EFBFBD><44><EFBFBD><EFBFBD><<3C>z<EFBFBD>2:1?KAAA ?<00><>*<2A><><EFBFBD><EFBFBD><EFBFBD>.;<3B><>v<>8Qʿ)0<00><>*<2A>